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IT, Computing and Communications Technology--Gamification Making Minds Playfully Innovate
IT, Computing and Communications Technology--Gamification Making Minds Playfully Innovate
RELEASE DATE
15-Jan-2016
15-Jan-2016
REGION
Global
Global
Research Code: D881-00-01-00-00
SKU: IT03168-GL-TA_19805
$950.00
In stock
SKU
IT03168-GL-TA_19805
Description
This issue of IT, Computing and Communications Technology depicts the snapshot of the capabilities of gamification, new trending applications and key industry initiatives in this technology space. The study is focused on highlighting the impact of gamification solutions across various markets such as education, healthcare, and business enterprises. Eight innovative gamification solutions are profiled and the second section provides insights on global government initiatives, funding trends, and patents.
Keywords: Gamification, game mechanics, gamified sales, gamified healthcare, gamified enterprise, gamified training
Popular Topics
This issue of IT, Computing and Communications Technology depicts the snapshot of the capabilities of gamification, new trending applications and key industry initiatives in this technology space. The study is focused on highlighting the impact of gamification solutions across various markets such as education, healthcare, and business enterprises. Eight innovative gamification solutions are profiled and the second section provides insights on global government initiatives, funding trends, and patents.
Keywords: Gamification, game mechanics, gamified sales, gamified healthcare, gamified enterprise, gamified training
No Index | No |
---|---|
Podcast | No |
Industries | Information Technology |
WIP Number | D881-00-01-00-00 |
Is Prebook | No |
Ti Codes | D881 |