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Entertainment and Media

The pervasiveness of media in business is a reality today, redefining the way organizations interact and engage with customers in a way not imagined in the previous decade. Business are gaining the ability to enable cross-platform repurposing and monetization of digital content, creating an extended economy based on television, video, advertising, publishing, mobile and the Internet. Innovation in technologies and system integrator partnerships is crucial to expand growth potential globally.

Frost & Sullivan’s Digital Transformation research and consulting programs look at the advent of newer technologies and their impact on organizations, disrupting old processes and enabling a new horizon of opportunities for companies to turn around old, fragmented business segments into a transformed consumer-centric service approach. Our digital media coverage spans all products and services in the content value chain-- from content acquisition to processing, management, delivery, protection, monitoring, analytics and customer experience.

We work closely with the world’s largest media networks, publishers, agencies, service operators, as well as technology providers and start-ups to help them find their footing in this sea of change. Tailored, customized solutions provide clients with the best strategies for growth, supported by the right key data points researched to meet the client’s needs and the specific engagement. Our research spans broadly across the sector and provides deep insights into specific markets in the most significant areas of IT and the digital media industry.

  1. 05 Sep 2018  |  Global

    Global Content Protection Market, Forecast to 2024

    Turbulent Market Conditions Due to Shifting Consumer Preferences and Technological Advancements Point to High Growth Potential by 2024 for Vendors; Responsiveness and Scalability Will be Key to Success

    The study on the Global Content Protection Market provides a comprehensive analysis of trends, perspectives, and market forecasts until 2024. The segments covered include: a. Conditional Access Systems (CAS) b. Digital Rights Management (DRM) c. Digital Watermarking Apart from providing a thorough competitor analysis of key market partici...

    $4,950.00
  2. 26 Jul 2018  |  Europe

    Overview of Television Broadcast, Pay TV and Video-on-Demand Landscape in Germany

    Free to Air Dominant in Germany; but Paid Services through Pay TV and OTT Video on Demand Gaining Traction

    Germany is Europe’s economic and technology powerhouse and epitomizes the pulse of region. It is home to a few of the biggest media conglomerates. This insight provides an overview of the video landscape in Germany with key indicators such as total population, households, penetration of TV, broadband, mobile phones and broadband, satellite TV, ca...

    $1,500.00
  3. 07 Jun 2018  |  North America

    Global Media and Entertainment Video Transcoders Market, Forecast to 2024

    Transitioning to the Cloud from Hardware to Software, Prepping for 4K and HDR, and the Rise of APAC will Affect Future Market Revenue

    This study is an update to the global media and entertainment (M&E) video transcoders research with a base year of 2017. Video transcoders are used to convert content from a single input to a broad array of output formats, definitions, resolutions, and file or live formats. This enables video to be delivered to diverse networked and handheld device...

    $4,950.00
  4. 09 Apr 2018  |  North America

    Global Pay TV Encoders Market, Forecast to 2024

    Greenfield Deployments in Asia-Pacific Offset the Slump in Mature Media Markets

    The Pay TV encoders market covers all applications of video encoders related to Pay TV services. Frost & Sullivan analyzes this market in 3 segments: cable, Internet Protocol television (IPTV), and satellite. The Pay TV industry is undergoing a transformation on multiple fronts. Expansion into over-the-top (OTT) services, consolidation among custom...

    $4,950.00
  5. This issue of Advanced Coating & Surface Technology TOE covers coating innovations in architectural coatings, slippery coatings, steel coatings, textile coatings, and anti-microbial coatings. These innovations can be used in a wide variety of applications, such as building and construction, medical, marine, industrial, consumer electronics, food & ...

    $250.00
  6. 15 Mar 2018  |  Europe

    Over-the-Top (OTT) Video Executive Brief, Europe, January 2018

    OTT Video Service Providers Focus on Geographical Expansion and the Live Streaming of Sports and Events

    The European over-the-top (OTT) video executive brief captures the key highlights of the OTT video market in Europe in Q4 2017, based on Frost & Sullivan’s industry tracker. It offers an insight into the market scenario and the growth prospects of key participants and new entrants and the impact of triple play and quad play providers in bringing ...

    $1,500.00
  7. This study focuses on the cable, IPTV, and satellite video market, consumers’ perceptions of this conventional video market, as well as over-the-top video. OTT video service providers are gaining traction in a market already dominated by cable, telco, and satellite; because OTT delivers services everywhere consumers go, at any time, and more im...

    $3,500.00
  8. 27 Feb 2018  |  North America

    Global Video Servers Market, Forecast to 2023

    Media Industry Upgrades from HD to 4K/HDR and SDI to IP Will Drive Growth in a Mature Market

    The media and entertainment industry has witnessed two waves of transitions that have profoundly impacted and shaped its evolution in recent decades – the shift from analog to digital and the move from SD to HD content. Both transitions were highly consequential to vendors in this space due to the billions of dollars spent globally over the trans...

    $4,950.00
  9. 22 Feb 2018  |  North America

    Global Video Game Systems Market, Forecast to 2023

    Platform Differentiation, New Marketing Opportunities, and Innovative Technologies Still Abound in a Mature Market

    Video game systems consist of two sub-categories, consoles and handheld devices. A video game console is a preconfigured, ready-to-play, interactive appliance whose primary purpose when connected to a television is video gaming. Examples include Sony’s PlayStation 4 and Microsoft’s Xbox One. A video game handheld is a self-contained unit with t...

    $1,500.00